Sam Shpigelman's Profile

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Biographical Information

Sam Shpigelman, M.F.A., has nearly two decades of experience as professional CG artist, educator, and manager. He holds Master of Fine Arts degree in Computer Animation and Bachelor of Science degree in Game Art & Design.

Sam is an active CG artist with vast experience in various industries such as animation, game development, architectural and medical visualization, and product design and modeling. His passion lies in learning and applying the latest skills and knowledge to my professional work, exploring his artistic horizons, and sharing this passion with his students.

His latest professional works include the development of a top down mobile survival/tower defense game “Angry Goats”; AR/VR applications for Scripps Institute of Oceanography; Visualizations of future crafts of warfare and defense for US NAVY (SPAWAR); VR prototype of a future museum building for Flying Leatherneck Museum MCAS Miramar; Interactive children’s book for HP to showcase their newest computer system “Sprout”; A graphical user interface for Qualcomm’s Snapdragon Android marketplace; Visual development and game design for MonsterZone casual game on iOS and Android mobile platforms; Automotive modeling, rigging, animation and high quality rendering/stereoscopic rendering for Lexus Automotive products; Opening animated graphic for the San Diego State University Film Festival (Filmmakers Showcase); Product design and modeling for the next generation of cell phones from Qualcomm; Detailed visualization of the Great Egyptian Pyramid for an upcoming documentary; and for the City of San Diego an architectural visualization of the Crossings Project, which consisted of 24 residential and commercial buildings next to the Solana Beach Train Station.


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